- SBART - http://www.intlab.soka.ac.jp/~unemi/sbart/
An image breeding program using artificial selection to evolve images similar to Karl Sims.
- Amoebic Lifeforms - http://www.mousedown.demon.co.uk/amoebic.lifeforms/start.htm
Visual forms of artificial life created in Shockwave.
- The GenBebop Project - http://helios.hampshire.edu/~lasCCS/genbebop.html
A project using genetic programming to produce interactive jazz programs.
- Technology Recapitulates Phylogeny - http://www.artnode.dk/text/text_uk/rinaldo.html
This paper discusses the notion of emergence, the result of the collapse of both scientific and artistic barriers which have contributed to the rise of Artificial Life art.
- Emergent Systems: Kenneth E. Rinaldo - http://www.ylem.org/artists/krinaldo/index.html
A site of artificial life electronic sculpture that looks to the confluence of the biological and technological.
- The Temple of Alife - http://alife.fusebox.com/
Artists at Fusebox see Alife algorithms as a starting point for a new artistic exploration.
- Karl Sims - http://www.biota.org/ksims/
A retrospective gallery with links and interviews.
- Kandid - http://kandid.sourceforge.net/
A genetic art project to evolve graphics. New forms can be found using genetic algorithms. There is no fitness function included: the user decides which images are interesting.
- Virtual Unrealities - http://www.mimetics.com/
Examples of real-time 3D interactive installations: Biotica, an immersive experience of A-Life; Neural Net Starfish, gesturally responsive work in the Mind Zone of the Millennium Dome.
- Panoptico - http://www.espaciosinaire.com/panoptico
Software art based on artificial life algorithms by Iván Abreu.
- Mitchell Whitelaw - http://creative.canberra.edu.au/mitchell/
Critical, theoretical and historical writing on a-life art.
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