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Home:   Computers:   Programming:   Graphics   

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  •  flipCode  - http://www.flipcode.com/
     Find article, coding techniques, news, and interviews relating to Graphics and (more generally) to Game programming.
  •  Win Design  - http://www.windesign.at/
     3D graphics programming with PowerRender and C++.
  •  Swap-Meet  - http://www.theswapmeet.com/
     An interactive 3D community, composed primarily of NeMo Dev or Creation users.
  •  Design By Numbers  - http://dbn.media.mit.edu/
     A programming environment and language created for visual designers and artists as an introduction to computational design.
  •  Linux Demo Scene  - http://optimum.sourceforge.net/
     Code examples of a number of graphics effects.
  •  Ultimate Game Programming  - http://www.UltimateGameProgramming.com/
     Tutorials on OpenGL, DirectX. Also tutorials for MFC, C, and C++ programming.
  •  A Human's Eye View: Motion Blur and Frameless Rendering  - http://www.acm.org/crossroads/xrds3-4/ellen.html
     "This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality." Published in Crossroads, the ACM student magazine.
  •  Geo informational system  - http://gisar.sourceforge.net/ENG/Index.htm
     Dynamic models of real objects that may be used for the development of any functional and visual models of the real world.
  •  Graphics Gems Repository  - http://www.acm.org/pubs/tog/GraphicsGems/
     Free code repository for the 5 volume set of books on various computer graphics programming techniques.
  •  PhoeniX  - http://mitglied.lycos.de/PhoeniXHome/main.htm
     Offers pascal sources, tutorials, links and java applets.
  •  Softwareburner  - http://www.softwareburner.de/softwareburner.htm
     Site for OpenGL programming in Java, Gl4Java and C++.
  •  3D API Information Page  - http://www.geocities.com/SiliconValley/Monitor/2254/
     Information on Direct3D, OpenGL, Fahrenheit, Java 3D API.
  •  Algorithmic Art Room  - http://www.geocities.com/SoHo/Exhibit/8033/room/exhibit.htm
     A collection of algorithmic art using original Java applets.
  •  Graphics Languages Tutorials  - http://www.nichewo.com/gltut/
     Common fundamentals of graphics programming. OpenGL, Java3D and graphics programming in Delphi, C++ and Java.
  •  Thomas Mølhave  - http://home10.inet.tele.dk/moelhave/tutors/3d/transformations/transformations.html
     3D graphics programming with C++ tips including scaling, rotation and transformations.
  •  Ninja Cross  - http://www.ninjacross.it/
     Programming and game development projects including screen shots and source code.
  •  Lode's Computer Graphics Tutorial  - http://www.student.kuleuven.ac.be/~m0216922/CG/index.html
     Computer graphics tutorials about fractals, fourier transform, demo effects, software 3D engines, raycasting, etc. Examples (with C++ source code).
  •  Graphics Notes  - http://graphics.idav.ucdavis.edu/education/GraphicsNotes/homepage.html
     Topic papers on computer graphics maintained by the faculty and students of the Computer Graphics Group, Computer Science Department, at UC Davis.