- Lessons Learned -- Current Problems - http://www.spmn.com/lessons.html
Technical and managerial best/worst practices. Based on study of US Department of Defense software projects.
- Classic Testing Mistakes - http://www.testing.com/writings/classic/mistakes.html
The role of testing, Planning the complete testing effort, Personnel issues, The tester at work, Test automation, Code coverage
- Principles of Good GUI Design - http://axp16.iie.org.mx/Monitor/v01n03/ar_ihc2.htm
Describes the basic rules for all good interfaces - the cardinal dos and don'ts.
- Orphans Preferred - http://www.gamasutra.com/features/19991222/mcconnell_01.htm
Characteristics of software developers - personality type, demographics, age, education, attitudes.
- Heavy Rotation - http://www.acm.org/ubiquity/views/w_fiefer_2.html
For business software, faster-cheaper can be better too.
- High-Pressure Steam Engines and Computer Software - http://sunnyday.mit.edu/steam.pdf
Software safety. Parallels between the early development of high-pressure steam engines and software engineering that we can apply to the use of computers in complex systems.
- Seven Steps to Test Automation Success - http://www.io.com/~wazmo/papers/seven_steps.html
This paper presents seven key steps: improve the testing process, define requirements, prove the concept, champion product testability, design for sustainability, plan for deployment, and face the challenges of success.
- Large Software Systems - Back to Basics - http://stsc.hill.af.mil/crosstalk/2000/06/evans.html
John Evans; Crosstalk, June 2000. The importance of software architecture, and related items such as unambiguous requirements and coding standards.
- Major Causes of Software Project Failures - http://stsc.hill.af.mil/crosstalk/1998/07/causes.asp
Lorin J. May; Crosstalk, July 1998. Based on interviews with software consultants and practitioners who were asked to provide "autopsies" of failed projects with which they have been acquainted.
- The Programmers' Stone - http://www.reciprocality.org/Reciprocality/r0/
Recapturing, exploring and celebrating the Art of Computer Programming.
- Introducing Demeter and its Laws - http://www.cmcrossroads.com/bradapp/docs/demeter-intro.html
Adaptive Programming - specifying the connections between objects as loosely as possible. Makes programs more flexible, more resilient to change, and more adaptable to varying configurations of classes within a given domain
- Classic Mistakes Enumerated - http://www.stevemcconnell.com/rdenum.htm
Description of 36 ineffective development practices: people-related, process-related, product-related, technology-related. (Sample chapter from Steve McConnell's book Rapid Development.)
- Survival Crib Notes: NASA's Success Checklist - http://www.stevemcconnell.com/sgcrib.htm
9 Dos and 8 Don'ts for software project success, from NASA's Goddard Space Flight Center. (Sample chapter from Steve McConnell's book Software Project Survival Guide.)
- To Hell and Back - http://www.cio.com/archive/120198/turk.html
CIOs reveal the projects that did not kill them and made them stronger.
|