- UNC Walkthrough Project - http://www.cs.unc.edu/~walk/
Long-running project, whose goal is to allow viewers to experience architectural models in a simulated fashion.
- Presence Research Resources - http://www.presence-research.org
A comprehensive and up-to-date academic resource site on virtual reality, telepresence and advanced media.
- TU Vienna Virtual Environments group - http://www.cg.tuwien.ac.at/research/vr/
This page gives an overview of current and ongoing research on virtual environments at the TU Vienna. Projects focus on real-time graphics, user interfaces and multi-user systems.
- Virtual Environment Technologies Centre - http://www.nrc.ca/imti/vetc
The VETC is a world class facility containing VR technology that is revolutionizing conceptualization, design, and simulation in a wide array of industries.
- Human-Computer Interaction - http://www.fjeld.ch/hci
BUILD-IT is a graspable interface for virtual environments based on real bricks.
- ScienceSpace Project - http://www.virtual.gmu.edu/
Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU.
- Research Center for Virtual Environments and Behavior - http://www.recveb.ucsb.edu
Multi-disciplinary virtual environment research center at the University of California, Santa Barbara. Uses immersive virtual environment technology to study numerous aspects of human behavior.
- The NPSNET Research Group - http://www.npsnet.org/~npsnet/
First academic multi-user VR project, currently investigating large-scale, persistent, dynamically-extensible VEs.
- Institute for Creative Technologies - http://www.ict.usc.edu/disp.php
The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation.
- Cybersickness - http://www.cybersickness.org
Contains an on-line database of literature and links relevant to the study of cybersickness.
- 3D Visual Data Mining - http://www.cs.auc.dk/3DVDM/
Research project on how to use virtual reality for visual data mining.
- Optical Headtracking Technology - http://www.spicatek.com/HeadTracker/Headtracker.htm
Real time optical headtracking technology for virtual reality, military and cockpit applications.
- The XAVE Project - http://www.cs.xu.edu/~brennan/XAVE/
A compact, low-cost CAVE-like immersive environment project at Xavier University in Cincinnati, OH.
- ORI Applied Computer Simulation Labs - http://www.ori.org/~vr/
Focus on the development of virtual training environments to enhance human performance, with an emphasis on applications for physically challenged persons and the blind.
- Virtual European Statistical Laboratory - http://www.geocities.com/christian.guittet/papers/online_information_98/
This paper describes the VRML implementation of the V.E.S.L. and examines a number of advanced applications in the field of shared virtual worlds.
- NICVE Salford - http://www.nicve.salford.ac.uk/
Centre for Virtual Environments at the University of Salford, specialising in Collaborative Virtual Environments and Artificial Intelligence
- Experimental Motion Capture - http://www.geocities.com/gautham_anil/mcp.html
A simple implementation of motion capture using a single video camera. Project report and source code available.
- Intelligent Virtual Environments - http://www.staff.ncl.ac.uk/carlos.calderon/
Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE.
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