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Home:   Computers:   Virtual Reality:   Research Projects   

Sites:

  •  UNC Walkthrough Project  - http://www.cs.unc.edu/~walk/
     Long-running project, whose goal is to allow viewers to experience architectural models in a simulated fashion.
  •  Presence Research Resources  - http://www.presence-research.org
     A comprehensive and up-to-date academic resource site on virtual reality, telepresence and advanced media.
  •  TU Vienna Virtual Environments group  - http://www.cg.tuwien.ac.at/research/vr/
     This page gives an overview of current and ongoing research on virtual environments at the TU Vienna. Projects focus on real-time graphics, user interfaces and multi-user systems.
  •  Virtual Environment Technologies Centre  - http://www.nrc.ca/imti/vetc
     The VETC is a world class facility containing VR technology that is revolutionizing conceptualization, design, and simulation in a wide array of industries.
  •  ScienceSpace Project  - http://www.virtual.gmu.edu/
     Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU.
  •  The NPSNET Research Group  - http://www.npsnet.org/~npsnet/
     First academic multi-user VR project, currently investigating large-scale, persistent, dynamically-extensible VEs.
  •  Institute for Creative Technologies  - http://www.ict.usc.edu/disp.php
     The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation.
  •  Cybersickness  - http://www.cybersickness.org
     Contains an on-line database of literature and links relevant to the study of cybersickness.
  •  3D Visual Data Mining  - http://www.cs.auc.dk/3DVDM/
     Research project on how to use virtual reality for visual data mining.
  •  Optical Headtracking Technology  - http://www.spicatek.com/HeadTracker/Headtracker.htm
     Real time optical headtracking technology for virtual reality, military and cockpit applications.
  •  The XAVE Project  - http://www.cs.xu.edu/~brennan/XAVE/
     A compact, low-cost CAVE-like immersive environment project at Xavier University in Cincinnati, OH.
  •  ORI Applied Computer Simulation Labs  - http://www.ori.org/~vr/
     Focus on the development of virtual training environments to enhance human performance, with an emphasis on applications for physically challenged persons and the blind.
  •  Virtual European Statistical Laboratory  - http://www.geocities.com/christian.guittet/papers/online_information_98/
     This paper describes the VRML implementation of the V.E.S.L. and examines a number of advanced applications in the field of shared virtual worlds.
  •  NICVE Salford  - http://www.nicve.salford.ac.uk/
     Centre for Virtual Environments at the University of Salford, specialising in Collaborative Virtual Environments and Artificial Intelligence
  •  Experimental Motion Capture  - http://www.geocities.com/gautham_anil/mcp.html
     A simple implementation of motion capture using a single video camera. Project report and source code available.
  •  Intelligent Virtual Environments  - http://www.staff.ncl.ac.uk/carlos.calderon/
     Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE.