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  •  Game On 2002  - http://www.scit.wlv.ac.uk/~cm1822/gameon.htm#gameon2002
     London, UK. 27-28 November 2002. Third International Conference on Intelligent Games and Simulation. Announcement and call for papers.
  •  Text-Based Virtual Reality  - http://wwwpub.utdallas.edu/~cynthiah/lingua_archive/meridian-moo-seminar.txt
     Transcript of a seminar held at Meridian MOO in 1994.
  •  Computer and Video Games Come of Age  - http://web.mit.edu/cms/games
     National conference held at MIT in 2000. Full transcripts of sessions on games as interactive storytelling, aesthetics, and game design.
  •  Computers and Games 2002 (CG'02)  - http://www.cs.ualberta.ca/cg2002/
     Edmonton, Canada. 25-27 July 2002. International conference with emphasis on research and development in use of artificial intelligence in games.
  •  Computer Games and Digital Cultures  - http://www.gamesconference.org/
     Tampere, Finland. Aesthetic, narrative and structural issues as well as bridging academia and industry. Programme and general conference information.
  •  Cosign Conference  - http://www.cosignconference.org/
     Computational Semiotics for Games and New Media: explores how semiotics can be used in creating and analysing games and new media.
  •  Serious Games Summit (2nd Annual)  - http://www.seriousgamessummit.com/home.html
     This second annual gathering investigating not just why serious games are important, but how to develop games for non-entertainment purposes.