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  •  Interview with Dan Connors of Telltale Games  - http://www.quandaryland.com/jsp/dispArticle.jsp?index=697
     Quandary interviews Dan Connors about the game's structure, target audience, puzzles and gameplay, and humor. Includes a couple concept image screenshots.
  •  TellTale Games: Bone  - http://www.telltalegames.com/products?pc=bn0102
     Designers's webpage is an announcement of upcoming game.
  •  Interview with Graham Annable  - http://www.adventuregamers.com/article/id,492
     Adventure Gamers interviews the creative director about his work at LucasArts, the comic's stories and visual style, gameplay, the balance of humor and drama, and the transition from 2D to 3D.
  •  Talking to Telltale About the Bone PC Game  - http://newsarama.com/forums/showthread.php?threadid=30327
     Newsarama interviews CEO, creative directory, and designer about their days at Lucas Arts, approaching Jeff Smith, the gameplay, adherence to the source comics, viewpoint character, Jeff's involvement, and development progress. Includes demo movie.
  •  Interview with Telltale Games (Spotlight)  - http://channels.lockergnome.com/game/archives/20050411_interview_with_telltale_games.phtml
     Lockergnome interviews Dan Connors, CEO, about the company's focus on adventure games, writing short episodic games, Jeff Smith working closely with the art staff, choosing to license Bone, and the future of the adventure games genre.